Workflow steps
- Run Heavy Tracking with a suitable sequence.
- Enable undistortion when using high-quality dense output.
- Generate the dense point cloud from the Heavy result.
- Import Dense into Blender.
- Clean and align the point cloud before using it for layout.
Important details
Dense output is stored under the Heavy result structure and can commonly produce files such as `scene_dense.ply` in the result folder.
Dense point clouds are useful for scene layout, object placement, mesh generation, and visual inspection of the tracked environment.