Mask moving foreground objects before they damage the camera solve
MotionMaster 3D includes SAM2 AI masks, polygon masks, composed mask layers, and mask-guided Heavy Tracking for shots with cars, people, actors, reflections, or other moving elements.
Use this page for common camera tracking pain searches about cars, people, and moving foreground objects.
Camera tracking works best when features belong to the static environment. Cars, people, animals, reflections, and foreground motion can create tracks that move differently from the background, which can confuse the solve.
MotionMaster 3D solves this by letting you create mask layers before Heavy Tracking. You can use AI masks for objects like cars and people, then add polygon masks for simple shapes or manual corrections.
SAM2 video segmentation for object masks.
Animatable polygon masks for deterministic manual control.
Composed mask folders connected into Heavy Tracking.
Track the background or isolate the object
The mask workflow can be used in two ways. You can track the black/unmasked background to ignore the moving object, which is common for normal camera tracking. Or you can track the white/masked object region for object-style workflows and then use camera inversion.
That flexibility matters because different VFX shots need different solve behavior. Sometimes the moving car should be ignored. Sometimes the car or object is the target.
Track background regions when the environment should define the camera motion.
Track masked object regions for object-motion workflows.
Use Camera Inversion when you want camera motion converted to object motion.
Build the tracked Blender scene, not just a solve file
MotionMaster 3D starts at $29.99 as a one-time purchase and is built for camera tracking, reconstruction, masks, dense point clouds, mesh generation, cleanup, alignment, and batch workflows inside Blender.